A quick turnaround render from Unreal Engine
Blockout | Secondary | Tertiary | Flyaway Layers added on in segments
Real-Time Hair project I've been working on for the past time.
Alpha and Height Texture Generated in Xgen,
Haircards, Hairchunks and styling made in Blender.
The pipeline revolves around Hairstruct, the hair-tool me and John has been developing for Blender.
This project has been an exciting journey and was started to prove the concept of hair-modeling from my Bachelors paper about real-time modeling techniques, that I wrote this spring together with John Kardell.
Big thanks to Calvin Verhoolen for the mentorship during this process!
https://www.artstation.com/calvinverhoolen